Boring. Formulaic. Frustrating. Punishing. Uninspired. Unsatisfying. These are a few words to describe this game.
I decided to simply enumerate some of my many complaints in a handy bulleted list:
- The fixed camera leaves valuable information hidden off-screen, like who I am shooting at with my bow, or the enemy that is about to slice me with its sword.
- Destroying gates is fine as a means of progressing to the next area, but with no indication for when those gates are or are not indestructible, they become wildly annoying, especially when they take multiple hits to destroy.
- The combat appears deep and fun in trailers, but is actually very shallow. Different enemy types have specific lock-unlock conditions, which, once discovered, make for very unsatisfying rinse-repeat button-mashing cycles.
- Heavily scripted levels are great... the first time, maybe the second. However, with no checkpoints, replaying the level over and over upon failure gets really old.
- At first the way they transition back and forth between in-game footage and movie clips is pretty sweet. Then you realize that the game simply skips like a rock across a lake, touching briefly on major plot points and producing absolutely nothing new or interesting. Everything is rehashed from the first two films, so there is nothing to discover here, you simply play through the fight sequences from the films.
- Twelve short levels (or thereabouts) makes for a short game and providing three different characters to use to play through those same levels does not qualify as creating replay value. Fail.
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