Overcoming the issues of complexity through perseverance has resulted in a very enjoyable experience.
After repeated trial and error attempts, I finally started figuring out the mini-map and mission objectives. I have also gained more experience piloting the ship. All this has made the missions simultaneously more intense and more satisfying.
Mechanics. The game features both air-to-air and air-to-ground goals, a reasonable auto-targeting system, and a good mix of speed and maneuverability. However, I still contend that the jet mode has no throttle. It says that the left trigger is the throttle, but I can detect no discernible difference in my speed using it.
Aesthetics. In the sky, Yager features a diverse set of aerial fighters, frigates, transports, and capital ships. The ground is littered with surface-to-air threats both fixed and mobile, as is the sea. Everything is lit and appropriately colorful. The backdrop and scenery feature various disconnected settings, from tropical to wasteland. The environments are large and give the feeling of teeming with life.
Story. Your character, both protagonist and narrator, sounds like he's reading a dime-store mystery circa early to mid 20th century. After a few introductory missions, the story still feels like it's plodding along and getting nowhere fast. I do not care about the characters or world, so I conclude that the story is not doing a good job thus far.
Technical. Everything runs smoothly and looks good. The only hang-up I have is the auto-targeting unable to hit some fixed ground targets, though this was not apparent in the last mission. Some of the collision volumes are a bit dodgy. My ship has crashed into things that it should not have, while things like trees have no collision. However, the issue with trees may have been a design choice and one I agree with at this point.
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